Role: Art Director
I was responsible for defining the overall art style/theme of the game. I gave detailed direction on game flow and animations while also creating the 2D production assets. I worked closely with the game designer and the creative team to make sure the aesthetic integrity was upheld and that the features were fun and exciting for the player.
Role: Art Director
I was responsible for defining the overall art style/theme of the game. I gave detailed direction on game flow and animations while also creating the 2D production assets. I worked closely with the game designer and the creative team to make sure the aesthetic integrity was upheld and that the features were fun and exciting for the player.
Concept Artist + Designer
Role: Sr. Concept Artist
I joined a very new and small "start-up" group within Applovin, as one of their two Sr. Concept Artists. I had the opportunity to collaborate on different projects with external games teams to help organize their creative pipelines and help push their team's creative vision.
​
My responsibilities : ​
-
Guided teams on how to create modern and appealing designs with characters and environments.
-
Created several new character concepts to diversify the overall designs.
-
Created 2D production art for small teams to establish their look development.
-
Consulted with teams about market research of trending art styles.
-
Consulted with teams on how to approach efficient research during pre-production phase.
-
Provided art direction for 3D production art.
-
Assisted in creating a new art direction proposal pitch for a project.
Character Designs
These are designs created to help the creative team explore new ideas and aid their development process during the pre-production phase.