Role: Art Director
I was responsible for defining the overall art style/theme of the game. I gave detailed direction on game flow and animations while also creating the 2D production assets. I worked closely with the game designer and the creative team to make sure the aesthetic integrity was upheld and that the features were fun and exciting for the player.
Role: Art Director
I was responsible for defining the overall art style/theme of the game. I gave detailed direction on game flow and animations while also creating the 2D production assets. I worked closely with the game designer and the creative team to make sure the aesthetic integrity was upheld and that the features were fun and exciting for the player.
Concept Artist + Designer
Role: Sr. Concept Artist
I was an early concept designer for a new Farmville mobile game. Before joining this team, I was a lead artist on the original Farmville game. While the original game was all designed in 2D and Flash, this project was bringing the farm to the mobile phone. I worked with the Art Director who had established a design target for the team. My role was to create concepts that upheld the new style.