Role: Art Director
I was responsible for defining the overall art style/theme of the game. I gave detailed direction on game flow and animations while also creating the 2D production assets. I worked closely with the game designer and the creative team to make sure the aesthetic integrity was upheld and that the features were fun and exciting for the player.
Role: Art Director
I was responsible for defining the overall art style/theme of the game. I gave detailed direction on game flow and animations while also creating the 2D production assets. I worked closely with the game designer and the creative team to make sure the aesthetic integrity was upheld and that the features were fun and exciting for the player.
Concept Artist + Designer
Role: Art Director
This game was the first game that was all modeled in 3D and a full collaboration with a new vendor.
I was responsible for defining the overall art style/theme of the game. I gave detailed direction on game flow and animations while also creating the 2D production assets. I worked closely with the game designer and the creative team to make sure the aesthetic integrity was upheld and that the features were fun and exciting for the player.
The Creative Team
Game Designer: Scott Caputo
Tech Art: Mike Desertt
3D Artist: Dhanad Islam
VFX Artists: Jake Hallstrom & Brett Stephens
SFX: Stuart Dubey
Outsource: Gameshastra & Roboto